/*###################################################################*
#
# MPGL Engine - CrossPlatform OpenGL Engine
# Copyright (C) 2013  Mitchell Pell
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.
#
####################################################################*/

#ifndef GL_APP_COMPONENTS_H
#define GL_APP_COMPONENTS_H

/*! Include Error Handler */
//#include "../../GLDriver/GLDriverComponents/ErrorHandler/ErrorHandler.h"

/*! 
*  Include NetworkManager
* @note Include Networking before anything that needs windows.h
*/
#include "Networking/NetworkManager.h" //

/*! Include GLWindow */
#include "GLWindow/GLWindow.h"

/*! Include HLInputManager */
#include "GLInput/GLInputManager.h"

/*! Include AudioManager */
#include "Audio/AudioManager.h"


namespace mp_gl
{
	//using namespace mp_error;
	using namespace mp_audio;
	using namespace mp_net;
	/*!----------------------------------------------------------------
	*	@class		GLAppComponents
	*	@brief		Encapsulated components for easy passing.
	*
	*	@author		Mitchell Pell
	*	@date		9/27/2013
	*	@version	1.0
	*
	-----------------------------------------------------------------*/
	struct GLAppComponents
	{
		/*! OpenGL Window Wrapper */
		GLWindow*			m_glWindow;
		/*! OpenGL Input Wrapper */
		GLInputManager*		m_glInput;
		/*! Audio Wrapper */
		//AudioManager*		m_audio;
		/*! Network Wrapper */
		NetworkManager*		m_network;

		//ErrorHandler*		m_errorHandler;

		/*! GLAppComponents Constructor */
		GLAppComponents();
		/*! GLAppComponents Destructor */
		~GLAppComponents();
	};
}
#endif